Amulet is a petal from florr.io. Its function consists of converting a certain percentage of overheal from healing petals into Shield. Amulet is dropped by Termite Eggs.
Appearance[]
Amulet consists of an hexagonal shape with a pink color. Inside it, there's a darker pink (magenta) pentagon exactly in the hexagon's center, matching the colors of an Amulet's borders. The shades of pink present in an Amulet are equal to the Rose's pink colors.
Function[]
Rarity | Obtainable? | Health | Respawn | Overheal rate |
---|---|---|---|---|
Common | Yes | 10 HP | 2.0 seconds | +5% |
Unusual | 30 HP | +10% | ||
Rare | 90 HP | +15% | ||
Epic | 270 HP | +20% | ||
Legendary | 810 HP | +25% | ||
Mythic | 2,430 HP | +30% | ||
Ultra | 7,290 HP | +35% | ||
Super | 21,870 HP | +40% | ||
Unique | 65,610 HP | +45% |
Amulets convert a percentage of excessive heal into a Shield with a set percentage, instead of completely wasting it. This excessive heal is called by the game overheal, which is simply when your burst healing petal (Dahlia, Fangs or Rose) heals you beyond your max HP, or when your passive healing petal (Leaf and Yucca) keeps healing you beyond your max HP. The percentage of the Shield given by overheal increases as the rarity of Amulet increases. This effect is also stackable, meaning that more Amulets further boost the overheal Shield conversion percentage, while more healing petals further increase overheal Shield at once. This conversion can be indirectly affected by both Basil and the Medic Talent, as they increase all healing petals' abilities, giving more overheal Shield conversion to Amulet.
Obtainment[]
Termite Egg[]
Mob Rarity | Common | Unusual | Rare | Epic | Legendary | Mythic | Ultra |
---|---|---|---|---|---|---|---|
Common | 19.1 | 3.5 | |||||
Unusual | 51.0 | 13.2 | |||||
Rare | 24.3 | 72.2 | 3.5 | ||||
Epic | 58.2 | 39.2 | 2.6 | ||||
Legendary | 59.1 | 39.9 | 1.0 | ||||
Mythic | 59.6 | 40.2 | 0.2 | ||||
Ultra | 96.9 | 3.0 | 0.01 | ||||
Super | 95.0 | 5.0 | |||||
Unique |
Purchasing[]
On certain days, Amulet can be purchased from the Shop.
Note: This table shows the amount of Stars that can be spent. Also, the stars can be awarded through challenges or purchases. For more information, go to this page: Stars
Rarity | Cost |
---|---|
Legendary | ★ 60 |
Mythic | ★ 1500 |
Ultra | ★ 45000 |
Super | ★ 2250000 |
Strategies[]
- One should notice that Amulet is similar in function to the Shell petal. However, the biggest difference between the two is when the Shield is gained: Amulet only gives Shield when your HP bar is full, while Shell gives you a Shield any time. Usually, the Amulet will come out as superior as, once you lose your Shield, your HP bar will still be full before taking any more damage, plus healing petals will be a natural part of your build anyways.
- Another advantage of an Amulet is the capacity of it being buffed by Basil. With the Legendary Medic Talent, Mythic Roses + Mythic Amulets + Basils give more Shield than a Mythic Shell. This could further increase if you decide to bring Dahlia instead (whether or not if the Duplicator Talent is currently active).
- Amulet works best with ram builds, as the overheal Shield acts as extra HP. However, it must be noted that ram builds with Amulet play quite different than usual: deal the most body damage that you can with your main build, then retreat, switch to a secondary build with healing petals and an Amulet to regain your Shield and then repeat the process. This is because Amulets only give an extra barrier of protection while you're at full HP, meaning that you won't get any Shield if your HP is depleted. Retreating is also required in the case of Dahlias and Roses, as they have an 1 second delay in truly healing you, and during that time, they are too susceptible to be killed by any mob, leading to you not getting any HP and Shield regeneration at all.
- More or less the same strategy could be applied for normal DPS builds: use your main damaging loadout when farming mobs or fighting players, then, when your HP is low, switch to your healing build and begin gaining health and then Shield. After than, switch to your main loadout and repeat the process indefinitely.
- Generally, Leaves and Yuccas are better than Dahlias, Fangs or Roses for creating overheal Shields, as they will heal you even if they are destroyed, and also in a constant and decently high rate. However, take note that an Starfish will not work with Amulet, as it won't heal you past 75% of your remaining HP.
Garden
- Amulet's overheal Shield is pretty useful in Garden. If you happen to get caught by a wandering Bumble Bee, your Shield will take damage before your HP, potentially saving you from instant death.
- Other two mobs that your Shield can let you handle more are Bees and Spiders. The Bee's movement will likely reach you at some point, and their damage output might one-hit kill you under the right circumstances. However, you could resist one or even two blows from the Bee with your Shield. The Shield will also cause poison damage from a Spider to deplete it before your HP, letting you have more time to defeat them. Lotus usage will further strengthen the strategy.
- The overheal Shield will serve as an extra line of defense against Hornet missiles if they manage to bypass your petals. You can also approach them safely for close combat if you feel like your Overheal Shield could handle it.
- The overheal Shield can also just be considered an extra amount of HP, which serves pretty well if you're going to attempt ramming multiple entities, whether it's an Ant Hole and the multiple Ants it can spawn (one should take extra caution against the tankier Queen Ants or a Centipede and its multiple segments.
- Another thing to note is that Dandelion mobs will cripple both your normal healing and the overheal Shield conversion if you don't take care of (or completely avoid) its smaller Dandelions.
Desert
- Amulet's overheal Shield is good for a multitude of situations. Most specifically, it will grant you more HP to handle the dangerous Sandstorms. If one manages to surprise you and ram you, the Shield will decrease your chances of dying to it, while you recover both HP and Shield for the next round.
- Another good use for Amulets is against Scorpions. They share the ranged trait of the Hornet and the poisonous trait of the Spider, making a Scorpion a dangerous mob which can poison you from afar. The Overheal Shield will not only tank the stingers damage, but also the poison damage that accompanies it.
- Beetles can be seen as non-poisonous Spiders. While that may be true, they can also heavily damage you. An Amulet can let you tank a few more hits from a Beetle, possibly letting you kill it before it kills you.
- Desert Centipedes and Fire Ant Burrows can be dealt with the same strategies used for their Garden variations, always noting that the former mob is speedy and the latter mob spawns double-damaging Soldier Fire Ants.
Ocean
- The overheal Shield can primarily be used against the dangerous Leeches, since their high speed will allow them to quickly lock onto you. The Shield will help you take more damage before you die, while the Leech has to spend more time killing you, potentially dying by you in the meantime.
- Another good usage for Amulet is against Jellyfish. The Shield will give you more time to deal with them and their constant lightning discharges, so you don't easily die by them in the process.
- To a lesser extent, Amulets can be used to help in combating Crabs, Shell mobs and Starfish mobs. Amulets don't give any special pros to you during the fights against them, but they will still give the extra protection that is the overheal Shield.
Jungle
- One of the main uses of Amulet in Jungle is when combatting Fireflies, as if they happen to ram you, they'll also discharge lightning at you, dealing extra damage to you as oppose to just body damage. Amulet's overheal Shield might help you withstand more hits.
- Another use for Amulet's overheal Shield is against Mantises. Their peas will inflict an Armor debuff in you, leaving the Shield to take more damage as opposed to letting more HP to be depleted at once. Using Root might help with that too, but keep in mind that the debuff lasts 10 seconds (and can accumulate the more times you get hit by the peas).
- Strategies used to fight Hornets can also apply to when fighting Wasps, specially since their zigzagging missiles have more chance to hit you, making overheal Shields a good defender.
- Strategies that were used for the normal Centipede can also apply for fighting Evil Centipedes.
- Fighting Termite Mounds (and the Termites inside as well) should be similar to farming in Termite Hell.
Hel
PvE[]
- Amulet's major helping point during PvE is against Hel Beetles, as not only their speed is high, but also they can teleport next to you, heavily depleting your HP in the process. Amulets and their overheal Shields will give you extra defense against sudden attacks of the Hel Beetles.
- Strategies used to fight Hel Centipedes and Hel Spiders should be similar to their base Garden variations, but beware of their speed.
- Hel Wasp missiles, although weaker, come in numbers. Amulet will help you mitigating more of them, allowing for a slightly more secure close combat method against Hel Wasps.
- The overheal Shield will also give you an extra line of defense against a Gambler's dangerous petals, specially if it's something like a critical hit from a Dice.
PvP: Using[]
- Your best bet when using Amulets should be ramming builds: rest and heal until you fill your Shield meter, and then switch to your ramming build to kill players.
- Ironically enough, Amulets can also serve to mitigate enemy ram builds for some time before your HP bar starts to deplete.
- The overheal Shield can also be used just as an extra HP bar, regardless of the build that an Amulet is in or the build of the enemy, as preventing any and all possible damage in Hel is vital for succeeding in PvP and domination.
PvP: Against[]
- To counter Amulet and its overheal Shield, you can attempt to use anti-ram builds, as Amulet will buff ram builds more than they buff other builds.
- Another viable strategy to counter an Amulet user is bringing burst petals like the Stinger to deal more damage to the Shield at once, leaving the user's HP exposed to counterattacks. This works specially well when using Claws as their bonus hits will likely deplete both the Shield and the user's HP at once. Dice can also be used for the same purpose, but remember that it relies on luck, and its critical chance is quite low for that matter.
Ant Hell
- This scenario actually lacks ranged mobs or other dangerous mobs for Amulet to defend properly. However, despite that, the overheal Shield is still pretty welcome on all Ant Hell zones, as it still gives you extra HP for you to either ram the Ants or just to increase your survivability in general.
- The overheal Shield will specially be appreciated if you intent to ram into Fire Ants or Termites, as their double damage and swarm capability due to Psyonic Connection, respectively, will require more ramming before you kill them. With Amulets on you, you'll have less chances of death.
- Regardless of the Ant Hell, Amulets can also do good in preventing you suddenly take a lot of damage from an Ant Egg mob's hatch, as its Baby Ant may spell trouble if you get caught off guard by it.
Obtaining[]
- When farming Termite Eggs, you should be cautious on the Baby Termites it may spawn, since damaging it can lead to you damaging other Termites, thus aggroing them.
- An important thing to note is how killing Termites can be a hard task to do if you're unprepared, plus there are many people camping Termite Egg spawn points. It's sometimes better if you just go to Ocean to farm Shells, and normal Ant Hell for the Ant Eggs, as getting loot from high rarity Termite Eggs can get pretty hard.
- The northeastern portion of Termite Hell is a Mythic mob chamber. If you can manage to loot the Termite Eggs despite the presence of many players there, you'll get a lot of high rarity Amulets.
Sewers
- Spiders make a return for Sewers. Amulet's overheal shield (plus Lotus if you feel like you need to counter its poison) here will do just as good as against a Garden Spider.
- Flies are very annoying mobs who aggro on you from afar and may hit you due to their quick and zigzagging movement, as well as their numbers. Using Amulet against them means you will have more HP to handle and potentially counterattack them.
- If you aggro Roaches without having fully prepared yourself, Amulet will give you slightly more air to breath, but beware, as Roaches are speedy, which means you won't easily escape from them (though their HP is their second lowest in the game).
Gallery[]
Trivia[]
- Amulet is the first and (currently) only petal to convert healing (specifically, its excess) into a Shield.
- Amulet is one of the 2 petals that give you a Shield, whereas the other one is Shell.
- Amulet is one of the 6 petals to rely on other petals to work (in this case, all healing petals). The others are Basil and Dandelion (which also rely on all healing petals), Clover (which relies on Dice) and Lotus and Privet (which rely on poisonous petals, although each have different reasons from each other).
- As Starfish will only heal you when you're below 75% of your HP, thus not fully healing you, Starfish is the only healing petal that can't give an overheal Shield when Amulet is active, although it theoretically could do so.
- When Amulet was first released, it used to have a brown color before shortly being changed into pink. The brown color palette is reminiscent of an Ant Hole's color palette, just like the current color palette (of pink) is just like the Rose.
- Amulet, Basil and Dandelion are the only petals to alter a healing petal's stats. This and Basil do so positively: Amulet creates a Shield for overheal (rather than completely wasting it) caused by healing petals, while Basil directly buffs them.
- Curiously, Basil can indirectly buff Amulet: by buffing the petals that can cause overheal, Basil can give more overheal Shield for Amulet. This is also applicable to the interaction between Amulet and the Medic Talent.
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