Florr.io Community Wiki

The Manual of Style is here. All users must adhere to it.

READ MORE

Florr.io Community Wiki
Advertisement
Florr.io Community Wiki

Ankh is a petal from florr.io. Its function consists of allowing players to place the petal on the ground. However, once Ankh's HP reaches zero or it disappears by having its slot occupied by another petal, the player teleports to Ankh's place prior to the petal's disappearance. Ankh is dropped by Beetles.

Appearance[]

Ankh consists of a cross shape, but the upper handle is oval in shape. This appearance makes Ankh identical to the Egyptian symbol for life. The petal also shares the same color palette of the Relic and the Yggdrasil petals, bearing a brown color with the edges having a darker shade of brown.

Function[]

Note: The "A + B" respawn format means that the petal takes A seconds to respawn and B seconds after respawning to do its special action/have its special action enabled.

Petal Stats
Rarity Obtainable? Health Respawn
Common Yes 10 HP 256 + 0.5 seconds
Unusual 30 HP 128 + 0.5 seconds
Rare 90 HP 64 + 0.5 seconds
Epic 270 HP 32 + 0.5 seconds
Legendary 810 HP 16 + 0.5 seconds
Mythic 2,430 HP 8 + 0.5 seconds
Ultra 7,290 HP 4 + 0.5 seconds
Super 21,870 HP 2 + 0.5 seconds
Unique 65,610 HP 1 + 0.5 second

Upon a left or a right click of your mouse (going into offensive/defensive modes), Ankh will be dropped on the ground and stay there indefinitely on its own. However, if Ankh is destroyed by either dying to any mob, having its place in the petal loadout changed or unequipping it, the player is teleported to the petal's exact position before it disappeared.

Obtainment[]

Beetle[]

Mob Rarity Common Unusual Rare Epic Legendary Mythic Ultra
Common 4.2 0.7
Unusual 15.4 2.8
Rare 62.0 23.9 0.7
Epic 1.4 88.3 9.7 0.5
Legendary 11.5 78.6 9.8 0.2
Mythic 0.5 89.7 9.8 0.03
Ultra 12.6 86.7 0.6 0.002
Super 4.5 94.5 1.0
Unique

Purchasing[]

On certain days, Ankh can be purchased from the Shop.

Note: This table shows the amount of Stars that can be spent. Also, the stars can be awarded through challenges or purchases. For more information, go to this page: Stars

Petal Price
Rarity Cost
Legendary ★ 60
Mythic ★ 1500
Ultra ★ 45000
Super ★ 2250000

Strategies[]

  • Ankh's teleportation ability makes it an useful tool in the florr.io meta, holding its ground in either PvP or PvE situations and offering advantages for offensive and defensive strategies alike. For example, you can place Ankh anywhere, so if there are many things trying to kill you, you can just teleport back to your Ankh. It could also enhance ramming builds, as if when you teleport back to your Ankh, you can make a surprise attack on anyone around it, or catch up with your targets from behind you.
    • Place the petal down somewhere not very populated to ensure Ankh will stay alive and not get killed by mobs wandering around the pace. This can include areas near Portals: when you're in a dangerous situation with high chances of dying, destroy Ankh and it will teleport you to near the Portal so you don't have to start over from areas, evading a waste of time.
  • Ankh has the potential to save lives in various scenarios, as it provides a chance of escaping from dangerous moments, as well as a chance to reposition yourself and think of better strategies. However, when teleporting, always remember to be careful about the new surroundings, as being oblivious of them may get you killed by the mobs, thus defeating the whole purpose of using an Ankh.
  • In most cases, it's often just better to let yourself die and then get revived by someone else using a Yggdrasil, as this method is less risky than relying on Ankh.
  • Do not place this petal down where several mobs are surrounding the desired area, as they can destroy it, teleporting you into mobs that can potentially kill you, either by their own body damage/abilities or by their numbers, which is what you want to avoid when using this petal.
  • If you see a random Ankh dropped down, you could lure a strong mob to it just for fun and see the flower die once Ankh is destroyed. However, it's not advised to do this, as it's considered trolling, unfriendly and particularly toxic, thus not encouraged here.
  • To ensure Ankh stays away from unwanted interactions, one possible approach is to locate an inactive player with high rarity Eggs or Sticks and place Ankh near the player or its spawns. However, it is important to note that this method is not foolproof, as mobs may still find a way to reach Ankh and destroy it, and the player might move away from Ankh or log out (due to the AFK Check mechanic or just by themselves) after some time.
  • All strategies surrounding Ankh are only valid for Ankhs of above the Ultra (or even Mythic) rarity, as lower rarities of Ankh have a respawn timer too long for effectively using it multiple times (even with the assistance of the Reload Talent tree).

Garden

  • Ankh is a pretty decent petal to have in Garden despite not being your average petal. Oftentimes you'll find yourself swarmed by loads of Hornets and Spiders, or even Ant Hole spawns, as well as being cornered by anything. Ankh ensures that you will find a better position to fight yourself, even if it's against a singular mob. This is specially true if you find yourself having problems with Bees or Spiders, whose movements can catch you off-guard and damage (body damage for Bees and poison damage for Spiders) can kill you in the spot.
  • When you're on beginner or intermediate zones, reliable places for an Ankh placement revolve the spawn, Ant Hell and Sewers portals and even further away Portals. However, as you go deeper within Garden, good Ankh placements become more and more scarce, to the point Spiral and other advanced Mythic+ mob areas makes them completely useless.
  • However, regardless of your strategies for Ankh, they can all fail by either Hornets shooting missiles in the direction of Ankh (due to another player making the Hornet do so, intentionally or not) or Bumble Bees that happen to collide with the Ankh. Both of these will end up ruining your teleport momentum and may even kill you (specially the latter case where Bumble Bees deal very high body damage despite being passive).

Desert

  • Desert has plenty of dangerous situations that usually happen when you're trying to advance in the zone. Particularly, Beetles can catch up to you, Sandstorms, while passive, can also randomly end up ramming you and Scorpions can circle/swarm you and deal poison damage from afar with their stingers. Should you correctly use Ankh, you can deal with them easily.
  • One important thing to note is that both Desert Centipedes and Sandstorms can hurt your Ankh strategies: while Desert Centipedes deal weak damage, they will certainly not stop hitting you if they ram you (due to their speed) unless they burrow themselves back to the ground, while Sandstorms can randomly reach your dropped Ankh and deal massive damage both to it and you.
  • Another thing to note is that Desert lacks "blind spots" (which simply means spots that mobs won't easily kill your Ankh) for your Ankh strategies, meaning that dropping an Ankh could backfire on you at least 4/5 of the times, specially due to the mobs here.
    • If the strategy does work, you might want to watch out for Fire Ant Burrows near the place you just teleported to. Their Soldier Fire Ants can shred you in no time due to their double damage and numbers, as the Burrow will be triggered by your proximity to it the moment after you teleport to Ankh, leading to a surprise Soldier Fire Ant attack which can kill you and might waste the whole purpose of the teleport.

Obtaining[]

  • Looking for areas where high rarity Beetles spawn (mainly the Legendary mob chamber, the Fire Ant Hell portal area, the Ultra mob chamber and the Ultra mob corridor) is a good idea, as usually, lower rarity Beetles don't clump up enough and frequently for you to use lower rarity Ankhs to craft higher rarities. This is not to forget that Beetles of all rarities have bad drop rates for higher rarities. As an example, Mythic Beetles drop Epic Ankhs more than Legendary and Mythic Ankhs (and may even drop Rare Ankhs). Focusing on Ultra+ Beetles will at least give you a good amount of high rarity Ankhs.
  • As for the Beetles themselves, their speed is slightly above a flower's base speed, and they can kill you in 2-3 hits minimum (and they won't have a hard time doing that due to their speed). Using Jelly to maintain a distance from it, Pincer to slow it down and poison it, Salt to counterattack it and burst petals like the Stinger to kill it quicker will help you deal with a Beetle. Being aware of your surroundings is also crucial to not die in the middle of a chase.
    • One can also try making it stuck inbetween multiple Cacti or behind a Desert Centipede to temporarily halt its movement and have an easier time killing it.

Ocean

  • Ocean has even less "blind spots" for an Ankh strategy to work properly. Not to mention that the deeper you go into the map, the harder it gets for Ankh to survive in the environment, regardless of your strategies.
    • The thing above is specially true for Jellyfish Fields and other places that have high amounts of Jellyfish in the map. While they don't deal high body damage, they could easily swarm you and then they'll begin discharging lightning at you, which deals huge damage to you and could even get you dead. It only gets worse if another mob in an area full of Jellyfish does the job of killing Ankh, which will put you in an extremely dangerous situation.
  • If you manage to somewhat use Ankh strategies for Ocean despite what has just been presented above, you should try to teleport yourself away from, mainly, swarms of Crabs and Leeches, as they can pose a threat due to their stats and abilities (specially the Leeches' extremely high speed). Make sure to note that Leeches have a big aggro range so you might need to teleport further away from your previous location than usual in order to fully distract the Leech who was chasing you.
  • Legendary+ Shell mobs close to an Ankh may kill it with pearls if another player passes by and the Shell places pearls into a position that could kill Ankh once the Shell calls the pearls back. Although the Shell will probably still be aggroed on the same player, you'll end up having to reorganize your strategies as you might've left something important like an Ultra mob farm. It can get even worse, since the mobs in your new location might be too strong for you, swarm you and make a surprise attack at you while you're still recovering from the sudden teleport. On top of this, the Shell can also end up retargeting and locking onto you instead, which will lead to you worrying about protecting yourself from its dash attacks. It gets even worse if the Shell is of Super rarity, as it shoots the pearls instead of just laying them down.

Jungle

  • Surprisingly, even though Jungle is a wide and open spot, it does have wall placements which lets "blind spots" or just less active spots to exist, thus you can have an easier time using Ankh here. Obviously, caution is still advised.
    • As an example, the entrance to Termite Hell can be used as a good intermediate blind spot, but as you advance deeper into the zone's Ultra mob chamber, the strategy becomes trivial in favor of better blind spots deeper into Jungle.
  • Despite the danger of all mobs, the specific mob that could pose the biggest threat against Ankh strategies is the Firefly. They are pretty quick, deal decent damage, and if they manage to teleport you to them, you'll take lots of damage from their lightning discharges, possibly killing you, and if you survive, your HP will be down for other mobs around to finish the job. It can be circumvented with Rubber or your average healing build, but that's still something to note.
  • Ankh strategies used to combat Hornets in Garden can also apply to when fighting Wasps, as the only major difference between each other is the missile's travel movement. However, to add on the "teleporting away from" list, there's the Mantis whose pea projectiles can cripple your Armor (to the point it can be negative), not to forget that said projectiles are strong by themselves, meaning that it may be a good idea to teleport away from them. Leafbugs can also be avoided that way if you're having trouble with its Armor (though using Bur can solve this).
  • Termite Mounds will temporarily nullify any Ankhs dropped outside it for the time you stay in the Mound (5 minutes maximum due to the limit on how much time you can stay inside one). If you want to go back to using your Ankh as intended, kill all of the Termites there as quick as you can and proceed with your run.

Hel

PvE[]

  • Ankh is one of the worst petals to wield in Hel, as it's an open space with absolutely no blind spots for you to try to use for Ankh strategies. This is added to the danger of Gamblers and all Hel Mobs (specially the teleporting Hel Beetles) which can quickly kill both you and the Ankh whenever they are able to.
  • If you still want to use Ankh despite all of that, make sure to teleport very far away from Hel Beetles and Hel Spiders as their aggro range is big and they can reach you in no time (Gamblers also have the aggro trait but not a high speed stat). You could also barely try to use Hornet/Wasp strategies against the Hel Wasp, if you even manage to do so with the barrage of missiles that they constantly send to you.

PvP: Using[]

  • Aside from the cons in using Ankh in Hel against the mobs, Ankh also has another major downside: it brings no value to PvP, no matter the situation. It deals no damage, doesn't have much HP and will mess with your strategies once deployed. Plus, since it's a scenario where PvP is naturally turned on, another player might destroy your dropped Ankh all by yourself, teleporting you to them and leading to a fight you might not win (either due to the player being strong enough to kill you, or by you being disoriented).

PvP: Against[]

  • With all the cons Ankh presents to its user in Hel, one should not worry if an Ankh (dropped or in a flower's petal orbit) is spotted: killing the user will do the job just fine.
  • Lure strong mobs to the location of Ankhkh so you can try to indirectly ambush Ankh user with said mobs. However, make sure you can handle them yourself during luring and after it.
    • A daring player, supposing that they are strong enough, can destroy a dropped Ankh by themselves and engage in a fight with the Ankh user, Take advantage of the fact that the teleported player will be disoriented for some time due to suddenly being sent to a new location.

Ant Hell

  • Despite the lack of dangerous mobs in all Ant Hells, Ankhs can be used with efficiency here, specially since Ant Hell is one of the two areas without checkpoints, and you might get swarmed by lots of Ants/Fire Ants/Termites (this is specially true for the Queen Ant, Queen Fire Ant and Termite Overmind fights). Another thing to note is that, while Ant Hells lack in blind spots, Ants (save for the double-damaging Fire Ants) are pretty weak and shouldn't deal a lot of damage to your Ankh and suddenly teleporting you.
    • Another important thing to keep in mind is that many people (specially on Normal Ant Hell) will AFK on the high rarity Ant Egg mob spawns with their own Eggs. They could make for an important shield for dropped Ankhs and a secured place for your teleporting, as they'll usually stay there for a long time and keep the AFK Check mechanic danger away from them.

Sewers

  • One must immediately notice the lack of blind spots for Ankh strategies: it's because not only Sewers is a straight pathway with no signs of round curves, but also because it's a small place, meaning you don't have to travel a lot to reach deeper places (ignoring mob spawns). Even if Ankh worked despite said detriments, the amount of clumped mobs may just kill Ankh anyways and surprise you.
  • Flies will aggro to you from very far away. Not only this means that you'll have to teleport further away from them to to throw them off your aggro range (which is pretty much impossible, as even more Flies will end up aggroing on you), but also that they can ram your Ankh while still being able to catch you, not to forget that their zigzag movement pattern covers a lot of ground (which Sewers lacks). Moths if they're running away from something will also cause the same problems, as well as the Spiders.
  • If you still want to try Ankh strategies on Sewers despite all the detriments present, the only mob worth for using the Ankh on is the Roach due to its speed. However, its aggro range is pretty big, and combined with its speed, they won't easily leave you alone. Try bringing Pincer with you, or just go the intended way and use burst petals like Stinger to quickly neutralize the mob.
  • Despite the detriments presented above, Ankh can get very useful value in Sewers, as it can be utilized to revive your dead squad members. Simply place an Ankh on an existing Egg and/or Stick squad and use Bubbles to quickly reach your dead squad. Unequip Ankh whenever you have the Second Chance Talent active, bringing you back to safety without luring mobs.
    • Another valuable situation for Ankh usage is, just like in every Ant Hell, the lack of checkpoints. If you're deep into Sewers (e.g. the Ultra mob chamber), Ankhs will help you flee from action before you have to work all your way down to deep into Sewers again.

Gallery[]

Trivia[]

  • Ankh is one of the many petals to be added unannounced in the changelog.
  • Ankh seems to be made from (or has the same mythical properties as) the same materials that Relic is made from (including its colors), as Ankh's description implies with "an ancient relic" (although that is a pretty vague statement, since "relic" is a highly used noun).
  • On May 26th, every player got one Common Ankh, given by the developer himself, M28.
  • On its release, many people initially mistook Ankh for another type of Yggdrasil.
  • Ankh is one of the only petals to be placed down on the ground, with the others being Honey, Pearl, Pollen, Uranium, and Web.
  • Currently, Ankh has the highest respawn timer out of all petals, with 256 seconds at Common rarity.
    • The Common rarity variation of Mark used to hold that record (960 seconds, or 15 whole minutes) until its special ability cooldown and reload time were swapped.
    • Depending on what factors you're counting, three other petals take its spot: Yggdrasil, whose Common rarity variant has a cooldown of 320 seconds but can't be dropped from anything, thus technically not in the game, and Moon Rock and Square, which have the longest cooldown of any constant (which means it doesn't change since Common Rarity or the lowest Rarity possible for the Petal) respawn time petal, at 60 seconds.
  • Ankhq is currently the only petal whose recharge cooldown is halved with each rarity, thus, the only petal whose respawn rates changes consistently.
    • This is a fact that used to be shared with Mark, until its special ability cooldown and reload time were swapped.
  • Beetles drop Ankh, while Hel Beetles drop Mark. Not only this is a parallel of "life and death" or "heaven and hell", this also indicates both Beetles and Hel Beetles literally carry some kind of essence of life and can also give birth/give life to anything else. This can be further proved that they can drop Beetle Egg, which indicates the creation of life through the Egg (although this may just mean that both Beetles just give birth to infant Beetles, not everything else).
Advertisement