Basic is a legacy petal from florr.io. It is the default starter petal, and thus, the first ever obtained petal, but not the first picked up petal. Basic is dropped by Flowers in Hel: the rarity dropped depends on the score they have.
Appearance[]
Basic consists of a simple, white, circular petal with a light gray outline, serving as the basic and model appearance for other petals.
Function[]
Rarity | Obtainable? | Damage | Health | Respawn |
---|---|---|---|---|
Common | No more than the initial 5 | 10 HP | 10 HP | 2.5 seconds |
Unusual | Yes | 30 HP | 30 HP | |
Rare | 90 HP | 90 HP | ||
Epic | 270 HP | 270 HP | ||
Legendary | 810 HP | 810 HP | ||
Mythic | 2,430 HP | 2,430 HP | ||
Ultra | 7,290 HP | 7,290 HP | ||
Super | 21,870 HP | 21,870 HP | ||
Unique | 65,610 HP | 65,610 HP |
Basic is considered the most fundamental petal with relatively modest and balanced attributes, lacking any distinctive features. Every player begins with five Common Basics (four on the player's main loadout and another one at the secondary loadout, directly below the fifth petal slot which is occupied by a Rose), which are not subject to crafting to the Unusual rarity. Any additional Common Basics are not accessible through regular means, and cannot be crafted into Unusual Basics. Unusual+ Basics can be used for crafting.
Obtainment[]
Unlike with most petals, mobs cannot drop Basic, look at the Flowers section to find out what does drop them.
Flowers[]
Killing flowers in Hel are the only means of obtaining Basics. Not only does using Corruption not grant you any Basics if you kill players in normal zones such as Garden (or killing a Corruption user yourself), Basics that are on the ground can be collected by anybody so a player may swoop in and steal them. Magnets and the Magnetism Talent are also incompatible with Basic drops.
The rarity of Basic depends on their score as shown below. When a flower dies with enough score (20 or more; players with less than 20 will not drop a Basic), they receive two Basics, with their rarity based on their score prior to death: One Basic is dropped on the ground for anyone to collect whilst the player that died obtains a second Basic instantly on death. If a player is skilled or lucky enough they may arrive to their place of death in time to obtain the other Basic.
It should be noted that the scores listed below are rounded values, as such, they're not entirely accurate.
Rarity | Score |
---|---|
Nothing | 0-20 |
Unusual | 20-180 |
Rare | 180-2.7k |
Epic | 2.7k-72k |
Legendary | 72k-6.2m |
Mythic | 6.2m-790m |
Ultra | 790m-199.4b |
Super | 199.4b-324.6t |
Purchasing[]
Unlike most other petals, Basic can't be purchased from the Shop, meaning it's useless looking for it in Shop.
Strategies[]
- Basic is a balanced starter petal that deals a mediocre amount of damage. However, it should be replaced once better petals are obtained, as this is generic and only average in every stat, not having any redeemable abilities for late-game or even early mid-game strategies.
- Other petals that you obtain after or even during the tutorial should replace Basics that you have equipped, as they are virtually just filler petals that are used before the player gets actually useful petals.
Garden
- Basics can be used in the Garden spawn part of the map against non-aggressive/low rarity mobs, but it will struggle once you go deeper. As they are the first petal you ever use, the game forces you to use Basics initially until you get at least four new petals.
- Basic is decently good at dealing with Baby Ants, Centipedes and Ladybugs of the same rarity. Against anything else, Basics won't be very much expressive, and should be changed to something else immediately.
- Using Basic further than Rare Garden mob spawns is highly not recommended. As such, once you get close to any portal in the game, you won't need to use Basics anymore, except if you choose to do so. The only scenario where you unwillingly go to another zone with Basics is when you get trolled by a Mark user, making you go to Hel without any time to prepare yourself.
Desert
- Basics can be used in Desert just like one would use them in Garden. However, Desert lacks weak mobs, and the weakest mob in this zone, stats and abilities alike, is the Shiny Ladybug, since it's weak in HP, has no special traits and chases in a straight line at a moderate speed. However, it's very rare, so don't recommend even trying it.
- The Desert Centipede is the only other mob that is pretty weak, thus, Basic can somewhat benefit from it. However, you might end up unprepared against said mob, as they can aggro on you (If the Desert Centipede is ~Rare+) and might deal a lot of damage to you since their movement speed is high.
Ocean
- Ocean is an even more disgraceful zone for Basics than Desert, because, other than the generally easy Bubble and Sponge mobs, no mobs will be weak to a Basic strategy, leaving no room for a Basic user to thrive.
- The weakest neutral/aggressive mob found in Ocean is the Jellyfish, as it has low HP and body damage. However, even the Jellyfish is still very dangerous, due to their ranged attacks which could easily kill a Basic user. Therefore, Basics must immediately be switched out. Every other neutral/aggressive mob in Ocean is will completely outclass a Basic.
Jungle
- Jungle is a better place than Desert and Ocean for Basic users. However, it's still very hard to thrive in here, due to the existence of Leafbugs and their Armor, Mantises and their Armor-reducing projectiles, Termites and their Psyonic Connection and Wasps and their barrage of missiles.
- The best mobs to combat with a Basic would be Evil Centipedes and Dark Ladybugs, being equally as weak as their Garden counterparts. The third least dangerous mob is the Firefly, however, even said mob is very dangerous, not only due to their speed, but also because they can end up ramming you and causing loads of lightning discharges at you, which could extremely hurt you.
Hel
PvE[]
- Ironically, despite this area dropping the petal, Hel is the worst place to use Basics. Ignoring the PvP that happens in that zone, all of the mobs there are tough, agile, healthy and their special abilities will hard counter a Basic user. In particular, Gamblers will destroy Basics, Hel Beetles are tough and can teleport, Hel Spiders are very agile and Hel Wasps will send a barrage of missiles to kill you. The only mob remotely available to be killed by a Basic user without much struggle is the Hel Centipede, which is not much stronger than the Evil Centipede, but even killing them would be a very hard task for the petal given the scenario and the situations.
PvP: Using[]
- A daring player can attempt to lure other players with Basics before switching to a powerful build to kill them. Players doing this should be careful about the 2.5+ second initial spawn timer, even if using fast respawning petals, unless you have the Reload Talent upgraded to at least the Legendary rarity. Players should also note that using better bait-and-switch petals for the same job is better for this, as Basic is mundane and weak in everything possible, and an enemy flower might be able to exterminate you before you can effectively switch the bait.
- Using Basics as a normal petal is even worse, as they are one of the worst petals to use in PvP and Hel in general. Anything will easily be able to shred through a defense composed of even one Basic.
- There are still a few petals who do worse in Hel/PvP than Basic itself. Mainly, those petals are Air and Clover alone, however, a few more petals could perform worse than Basic if you manage to strategize well with it (although you can't really do much with a Basic) or depending on the circumstances.
PvP: Against[]
- Literally almost every strategy, build and petal counters a Basic user so easily they shouldn't do more than scratch your HP. Bait-and-switch strategies with Basic will end up being riskier than they are rewardable due to their weak nature. Even the Hel mobs will easily kill a Basic user before one thrives in Hel/PvP. The only situation where Basics could be used, other than bait-and-switch, is when having Ultra+ Basics, but even then, a decent fair of Hel players will have Ultra petals stronger than an Ultra Basic, or even Super petals. Plus, Ultra+ Basics are difficult to get due to not only the crafting mechanic, but also due to their drop conditions (certain scores drop Basics of a certain rarity, and they're only dropped by other players, who don't die a lot or are usually abundant in the Hel zone).
Obtaining[]
- The only initial method of getting Basics is, obviously, fighting players to get them to drop Basics in the only intended zone to drop them: Hel. Unusual Basics are the easiest because even the players with the lowest score (above 20 points, though) can drop a Basic, but only very advanced players who are able to stay for very long in Hel can drop Legendary+ Basics. Additionally, Basic drops cannot be picked up from afar by either Magnet or the Magnetism Talent, meaning that you will need go to a dropped Basic location in order to manually pick up the petal.
- Since getting Basics involves fighting with players who have different play styles from each other, adapt to their style, use the right petals and build, learn to attack, defend and counterattack accordingly and kill them. A player's build always varies, so nothing is 100% guaranteed, though certain petals are stronger than others in some aspects, so they're going to appear more often than other petals in PvP. Take note of that.
- If you need to farm them quickly, specially when no one else will be giving you a free Basic without engaging in PvP combat, a good method is staying in Hel and killing the mobs and weaker players so you'll be able to accumulate enough score to drop the Basics you need (2k for Legendary, 6.2m for Mythic). After that, collide into any mob and then respawn. You now have one Basic and also may be able to craft all the Basics that you have.
- It should be noted that the inventory does not display your dropped Basic upon death: the game just gives you a copy of your assigned Basic. Since they're different Basics, you can run to your place of death, grab the dropped Basic, which leads you to get two Basics of the same rarity at once. This is useful for quickly farming Legendary and Mythic Basics.
Ant Hell
- Ant Hell is, by far, the friendliest place for a Basic user to thrive. This doesn't mean that Basic will do good, as it still does horrible like normally. However, Baby Ants are very abundant in most parts of the normal Ant Hell, and they're passive, not durable and very weak to even a Basic, which means that one might easily kill a Baby Ant, and even Worker Ants. Baby Fire Ants are more or less the same thing, but they deal double damage, which means Basics will do half as good. They are still passive and abundant, though, so that's a thing to note if you're daring enough to be a Basic user.
- However, strategies involving Basic petals are highly not advised against Baby Termites, as the mob's Psyonic Connection can call many Termites at once, easily swarming you. Plus, besides the inability of Basics to deal with swarms of mobs, Baby Termites (and Termites in general) can get even tougher than their HP stats indicate, since sharing damage taken to all nearby Termites will cause them to take less individual damage over the same period of time, specially if the petal in question is Basic.
Sewers
- Sewers is another very hostile zone for a Basic user to attempt their strategies on, worse than Desert but better than Ocean. Spiders, as shown in Garden, will reach you in no time and quickly poison you, while Roaches will suffer very little damage in exchange of aggroing on you, speeding to your body very quickly and dealing extremely high amounts of damage, potentially killing you. Flies are agile and pretty strong and Moths will easily escape from you once you hit them once.
- The weakest Sewers mobs, when abilities and stats are combined, are Flies and Moths. The latter will never attack you, instead, it will attempt to run away from you, thus not actually trying to deal any damage. However, killing them with Basics still takes a long time, specially when you have to chase them. As for the former, they will certainly attempt to kill you, and not only they're agile, but also their movement pattern can easily let them damage you, leading to an easy kill.
Gallery[]
Trivia[]
- Basic and Rose are the first petals a player can obtain, as they are your only efficient way of getting another petal (Basic) and healing you (Rose) before you progress through the game. You get 5 Basics (one in the main loadout and another one in the secondary one) and 1 Rose immediately after entering the game for the first time.
- The florr.io developer M28 used to give Ultra Basics for people who successfully reported bugs in the game's discord server, when petals of the said rarity only lasted for one game, and the Ultra rarity was black-colored. Afterwards, M28 decided to give Common Squares. To accommodate the change, every Ultra Basic was converted into a Common Square on the day this decision was made. Nowadays, no rewards are obtained when reporting a bug.
- Basic, Faster, Heavy and Light are petals named after adjectives, rather than substantives. They are the only petals to have that characteristic, and all four are from legacy florr.io.
- Basic and Coin are the only petals that can't be dropped by any mobs at all. This trait, back when Coin didn't exist yet (legacy florr.io), used to be shared with Unique Basic and Pollen until all rarities turned into one petal lineage and Pollen became droppable by Bees and Bumble Bees. Then, Basics used to be the only one to fit in this fact until the May 24th, 2024 update came which added Coin.
- Basic and Coin are the only petals that can't appear in the petal gallery of mobs (due to not being droppable by other mobs).
- Theoretically, it's possible to drop Basics of a rarity higher than Mythic. However, it requires an absurd amount of score no one has ever reached. This is due to the fact that M28 wanted to prevent Ultra+ Basic drops to keep their rarity.
- This means that, theoretically Super Basic is the only Super petal that can be dropped.
- Common Basic is the only petal in the game to not be obtainable by any means: you can only hold 5 of them for forever.
- Since they can't be used for crafting either, they are the only non-Super petals to not be available to craft. As a consequence, Unusual Basics are the only non Common petal to be unable to be crafted from its previous rarity at all.
- It used to be possible for players to craft Common Basic from Mythic Basic before the Talents (at the time called Skills) update. It had a 100% success rate.
- In legacy florr.io, a glitch called the "Special Basic Obtaining Glitch" used to exist (and still exists in static florr.io servers). It consisted of dying at a high level while not collecting any petals (or a maximum of 3), then respawning. The player would get the normal 5 Basics + one for level 15, another one for level 30 and another one for level 45, if you respawned at those levels or higher. Unique Basics also could've obtained with a higher chance this way.
- Basic (at Ultra rarity), Coin (on all rarities), Nazar Amulet (at Unusual, Rare, Legendary and Mythic rarities) and Square (on all rarities except Common rarity) are the only non Super and non Unique petals that aren't droppable by mobs, yet still obtainable by alternative means (Crafting for all petals, and trading for Coin).
- When Absorbing used to be in the game, Basic couldn't be absorbed regardless of rarity, and was the only petal that used to do so. Common-Ultra Basics could still be either used or wasted for Crafting.
- Mythic and Ultra Basics had an exclusive trait to themselves: they used to sparkle like the legacy Unique Basic. After the Super update, though, it was changed so that they could no longer sparkle, and the sparkling is currently a shared feature among every Super petal (as opposed to only Super Basic).
- Basics you drop when dying in Hel are saved to your inventory, probably as a result of people quitting the game for losing a Legendary+ Basic drop.
- Due to special coding, Basic drops cannot be picked up by Magnet or the Magnetism Talent. You have to get close to them to pick them up, all by yourself. Dying also won't give you the Basic unless it's your Basic.
- The dropped Basic is not the same Basic you drop. You get a separate one for dying. You can still grab the Basic you dropped, though, letting you have two of them from one death.
- Basic's damage matches with the body damage stat of most mobs. Those mobs are: Ants, Bush, Centipedes, Ladybugs, Leech, Rock mob, Shell mob, Sponge mob and Termites.
- On June 17th, 2024, the developer sent players who were at the bottom right of Desert while killing 10 Super Shiny Ladybugs (spawned by M28) to Hel, and gave all of them 10 Super Basics each. This, however, wasn't saved onto their inventories.
- Basic, Card, Chip, Corruption and Dice are the only petals to exclusively drop in Hel.
- Basic and Corruption are the only Hel-exclusive petal not involved with any RNG in terms of damage, healing or anything else.
- Basic, Coin and Square are the only petals to not be involved with RNG at all on their own, as they lack a drop chance from a certain mob or a chance to appear in the Shop. Basics have a 100% (guaranteed) chance of dropping from flowers (and although the higher rarity Basics need to be dropped by higher score players, their chance is still 100%). Squares also have a 100% drop chance when killing any rarity of Square (mob). Only crafting the Basic petals would include RNG, with any rarity of Square having a 100% crafting success probability. Coins cannot be crafted.
- Additionally, Basic is the only Hel-exclusive petal not dropped from any mobs there.
- Finally, Basic is the only Hel-exclusive petal from legacy florr.io.
- Before August 27th, 2024, it was theorized that Basic could be dropped outside Hel. but since PVP was exclusive to this zone (specially when PvP in Centralia (modern-day Garden) was removed some time ago), Basics were only seen dropping there. Then, ever since the Corruption petal was added on that same update, it was confirmed that Basics are tied to Hel regardless of PvP outside of other zones, thus still making them exclusive to that area. This means that another piece of special coding was made in order to let flowers drop Basics only while in Hel, even if either of the players during combat used a Corruption to engage in PvP outside that area.
- Basic and Corruption are the only Hel-exclusive petal not involved with any RNG in terms of damage, healing or anything else.
- Basic, Chip, Coin, Corruption and Square are the only petals unable to appear in the Shop to be bought.
- In Basic's case, it's because it's the only petal to be dropped by flowers (exclusively, for that matter), thus putting it in the Shop would make it less rare.
- Basic technically changed the way it drops: while legacy Common Basics never dropped (and had to be acquired with a glitch) and legacy Unique Basics could only be dropped from flowers (and spawned with a 0.1% chance), Basics in new florr.io are still be dropped from a flower, but never Common, Ultra, Super or Unique.
- Super Basics can be considered one of the hardest Super petals to obtain: not only due to the hard nature of crafting Super petals, but also due to the Basic's trait of being dropped by flowers, as well as Ultra Basics also being exclusive to Crafting. The only Super petals who can be considered even rarer than the Basic are: Cutter and Uranium (since high rarity Diggers will spawn from the already rare high rarity Ant/Termite houses with a 5% chance, combined with their average drop rates), Moon Rock (lowest drop rates in the game), Square (due to the Square mob's rare nature and the fact that it only drops Common Squares, thus, it can arguably be considered the hardest Super petal, even though Crafting Squares is 100% guaranteed at all rarities), Yggdrasil (due to the extremely rare nature of high rarity Shiny Ladybugs combined with a decent drop rate) and Nazar Amulet (due to Nazar Beetles being extremely rare combined with an extremely low drop rate).