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Battery is a petal in florr.io. Its function consists of releasing lightning discharges on the enemy closest to you when you make body contact with (and take the corresponding body damage from) a mob or an enemy flower, but not projectiles. Battery is dropped by Fireflies, Magic Fireflies, Mecha Flowers, Mecha Spiders and Mecha Wasps.

Appearance[]

Battery consists of a cartoonish battery appearance: it is a large rectangle, with orange and black color palettes. The black part takes around 75% of the rectangle, while the orange part takes 25% of it. It has a smaller silver rectangle attached to the top of the orange section, indicating its charger hole.

Function[]

Rarity Obtainable? Lightning Damage Respawn Bounces Charges
Common Yes 12 HP 2.5 seconds 2 3
Unusual 36 HP 3
Rare 108 HP 4
Epic 324 HP 5
Legendary 972 HP 6
Mythic 2,916 HP 7
Ultra 8,748 HP 8
Super 26,244 HP 9
Unique 78,732 HP 10

Whenever the flower makes contact with a mob or another flower, Battery will release a total of three lightning discharges at once to the closest enemy to the flower, bouncing a set amount of entities per rarity. The lightning that's discharged acts similarly to Lightning's electrical discharges, albeit a bit weaker.

Obtainment[]

Firefly[]

Mob Rarity Common Unusual Rare Epic Legendary Mythic Ultra
Common 19.1 3.5
Unusual 51.0 13.2
Rare 24.3 72.2 3.5
Epic 58.2 39.2 2.6
Legendary 59.1 39.9 1.0
Mythic 59.6 40.2 0.2
Ultra 96.9 3.0 0.01
Super 95.0 5.0


Magic Firefly[]

Mob Rarity Common Unusual Rare Epic Legendary Mythic Ultra
Common 46.8 53.2
Unusual 4.8 95.2
Rare 48.5 51.5
Epic 59.1 40.9
Legendary 81.3 18.7
Mythic 96.9 3.1
Ultra 53.8 46.0 0.2
Super 35.7 64.3

Mecha Flower

Mob Rarity Legendary Mythic Ultra
Ultra 96.94 3.04 0.01
Super 94.98 5.02

Mecha Spider

Mob Rarity Common Unusual Rare Epic Legendary Mythic Ultra
Common 19.1 3.5
Unusual 51.0 13.2
Rare 24.3 72.2 3.5
Epic 58.2 39.2 2.6
Legendary 59.1 39.9 1.0
Mythic 59.6 40.2 0.2
Ultra 96.9 3.0 0.01
Super 95.0 5.0


Mecha Wasp

Mob Rarity Common Unusual Rare Epic Legendary Mythic Ultra
Common 19.1 3.5
Unusual 51.0 13.2
Rare 24.3 72.2 3.5
Epic 58.2 39.2 2.6
Legendary 59.1 39.9 1.0
Mythic 59.6 40.2 0.2
Ultra 96.9 3.0 0.01
Super 95.0 5.0


Purchasing[]

On certain days, Battery can be purchased from the Shop.

Note: This table shows the amount of Stars that can be spent. Also, the stars can be awarded through challenges or purchases. For more information, go to this page: Stars

Petal Price
Rarity Cost
Legendary ★ 60
Mythic ★ 1500
Ultra ★ 45000
Super ★ 2250000

Strategies[]

  • Battery's comfort zone is ram builds. As Battery's special ability activates when you ram an entity, and the whole purpose of ram builds is guaranteeing that you'll ram something, Battery fits perfectly in that build archetype. The lightning discharges it produces are essentially extra damage to take into action, especially when combined with Cactus or Soil (which give more HP for you to use on ramming) and Salt (which boosts damage output even more by reflecting some of all damage that you suffer). As such, Battery will serve as a nice complimentary element for the build.
  • It should be noted that, sometimes, using Lightning is better than using Battery, since it deals more damage, is more reliable and doesn't require you to lose a part of your HP to function properly, not to mention that Lightning would bring the same pros and cons to the fight than Battery, minus the ramming. However, using Battery isn't that bad of a choice, specially since farming it is easier than risking going into the Jellyfish Fields or any places to fight against Jellyfish (in the case of Lightning).
  • Battery's main synergy is Talisman. As you ram into something, the evasion chance from Talisman has a chance to get into action, letting you not suffer any damage you take while ramming and thus causing more lightning discharges by ramming into entities (since you'll have more HP to spare). More Talismans at your build means a higher evasion rate (though remember that using more than 3 is not recommended and 100% evasion can never be reached). The second best synergy with Battery is a tie between Cutter and Disc, whereas one will increase the body damage you deal, while the other will reduce body damage taken and can equally allow you to ram more times at a target without suffering from the full HP loss in one hit. Another petal that has a good synergy with Battery is Bubble, which can help you catch up to and ram any given entity with its propels. All three of these good synergies can be found in ram builds as well, but sometimes, they can be found elsewhere.
  • A good combo of two petals for using with Battery is Ant Egg + Relic: whenever the Soldier Termites take body damage (specially due to their Psyonic Connection), Battery can aid with its lightning discharges, as it technically counts as ramming the flower. The HP buff Relic proportions, although pretty small, can aid with this strategy, as well as Sponge to slowly receive damage instead of receiving it in bursts (as an alternative for Sponge, one can use Cotton, as it diverts damage taken to itself instead of you until it dies, whereas it can't divert any damage in that time frame).
  • Battery's lightning discharges, even if you can't deal any body damage due to a mob's Armor statistic, guarantees that the rammed mob will take damage, as lightning discharges completely bypass the Armor of any mob.

Garden

  • Battery is decently useful against Spiders. However, healing petals are needed for that strategy, as well as Lotus, since a Spider can deal a lot of damage to you with its body damage and poison damage stats combined.
  • Batteries can also work well against Centipedes, being able to hit multiple of their segments at once if you ram them constantly. They also have pretty low body damage and HP, meaning that you could efficiently ram them to death.
  • Battery builds should mostly never be used against Hornets, not only due to their body damage, but also since their missiles won't activate Battery's special ability. As such, another petal has to be considered for the job instead.

Desert

  • Battery can kill Desert Centipedes in a similar manner that you would deal with a Centipede. They can also reset their aggro by burying on the ground, though that won't happen with a set pattern, meaning that it isn't a reliable strategy. Also, beware of the Desert Centipede's high speed stat, which could bring you a hard time in leaving one's aggro.
  • Batteries can be used against Beetles or Sandstorms despite their high body damage statistic. You could increase your HP with something like Cactus or decrease body damage taken with Disc to handle more body damage taken by them. Still, it could get kind of unreliable ramming said mobs.
  • Just like Hornets in Garden, bringing Battery to fight a Scorpion is highly not recommended, as they're ranged, their missiles don't trigger the Battery and they also poison you (consider bringing a Lotus to mitigate its poison damage). It's better if you use something like Salt or Wing to counter Scorpions.

Ocean

  • Ocean is a pretty viable scenario for Battery usage. Crabs, as an example, will constantly try to ram you with their charge attacks. Using Battery will punish their ramming characteristic by activating their lightning discharges whenever one manages to hit you. Be sure to manage to escape their charge attack if it doesn't kill the Crab, specially since they deal quite a lot of damage.
  • Battery can also deal with/mitigate a Leech's behavior. Its high speed combined with a decent damage output could spell a lot of trouble on you. Battery's lightning discharges will help you deal some damage back to the Leech, specially if it's a long Leech (as long Leeches will take multiple lightning discharges due to their segmented appearance).
  • Ironically enough, Battery usage is very bad against Jellyfish. Their lightning discharges won't activate Battery's lightning discharges, and despite their weak body damage and low HP stats, they can clump up and deal high damage to you. Bring Missile to counter its range and Rubber to mitigate the Jellyfish's lightning discharges. A Shell mob's pearl projectiles also won't trigger Battery's lightning discharges, so choose another petal to deal with them.

Jungle

  • Strategies used against Hornets in Garden should similarly be applied to Mantises and Wasps. The former mob is more dangerous as its projectiles may cause an Armor debuff in you.
  • On top of Evil Centipedes working like Centipedes, a great mob to counter with Battery is the Leafbug. This mob will constantly try to ram you, which can activate a lightning discharge. The discharges bypass any and all Armor value, dealing the full damage output against Leafbugs. Batteries should be considered against them, since they can deal quite a lot of damage.

Obtaining[]

  • Fireflies and their magic variant are the only mobs that are able to drop Batteries, so you have to go to Jungle and look for multiple of them.
  • You can easily aggro them with Light Bulb or Uranium (but assure you have healing petals or Lotus with you for the latter petal) paired with other burst petals to destroy them.
  • If you're having trouble with Fireflies ramming you (thus activating their lightning discharges), you can bring Rubber, as the petal can divert lightning damage to itself rather than yourself. However, it can make you bounce very far, which may send you to a dangerous situation with multiple mobs aggroed onto you, not to mention unwanted body contact with mobs such as Wasp.
  • Magic Firefly's Battery drop rates will give you a higher chance of getting high rarity Batteries compared to most other petals. However, those mobs only spawn in a set timer, last for not very long and are pretty rare, so it's better if you farm normal Fireflies instead.
  • Now, Factory biome was released, and all mobs in the biome drop Battery except Barrel. Although the chance of dropping higher rarities were lower, they are much more reliable in farming Batteries.

Hel

PvE[]

  • Battery will struggle quite a lot to find a place in Hel PvE. Not counting the PvP builds that might outperform it, Hel mobs are pretty tough and their abilities can also really diminish the utility of the petal. Specifically:
    • Gamblers will try to stay a small distance from you, keeping them away from contacting your body. Plus, their petals are dangerous, for example Dice, which can deal a lot of damage to you with a critical hit.
    • Hel Beetles are pretty tough, not to forget they can teleport to your location and deal a lot of body damage to you, serving Battery useless as it won't be enough to deal with the mob.
    • Hel Spiders are very quick and can deal a lot of body+poison damage to you. At most, this can be mitigated with Lotus usage and lots of healing.
    • Hel Wasps are tough and can deal a lot of body damage to you, not to forget their barrage of missiles which won't even activate the Battery's special ability.
    • Out of all of the Hel mobs, the Hel Centipede is the weakest to Battery, since they are as weak to it (in terms of interactions) as Centipedes, and the only very differential thing between them is the speed of Hel Centipede.

PvP: Using[]

  • Battery's main use in PvP is in ram builds, which are pretty popular in the meta. Battery will let you deal extra damage to an enemy flower with its lightning discharges, while bypassing any Armor the enemy may have (Root). Be sure that the opponent has no Rubbers as they divert lightning damage taken to the petal.
  • Battery is also good for countering ram builds, since they punish an user attempting to ram you by discharging lightning at them whenever that happens. Salt could be used to further improve this punishment.

PvP: Against[]

  • Battery can deal lethal damage to you with the body damage and lightning damage stats combined, specially if its user brings Cutter, Disc, Salt or other beneficial petals to the situation. Be sure to have lots of healing petals and HP boost petals with you, and you can also attempt to use Rubber, not only to divert lightning damage, but also to get away from the Battery user. However, be cautious about Hel mobs and other flowers when using Rubber, as you might get bounced to them.

Ant Hell

  • On Ant Hell, this will serve as an extra aid when you ram into Ants (either accidentally or purposefully). None of them are particularly strong, and while Queen Ant does have a lot of health, you can still ram the Soldier Ants she hatches for indirect lightning damage.
  • Against Fire Ants, one should note that they deal double the damage against you, meaning that they're more lethal than Ants. Bringing Disc with you might negate that extra damage you suffer (Super Disc completely nullifies it).
  • Battery will end up dealing extra damage to Termites, not only due to their Psyonic Connection, but also because the lightning bounces will cause many Psyonic Connection triggers at once, dealing more damage to all Termites in a region.

Sewers

  • Use the narrow corridors of Sewers to your advantage: you'll be more likely to hit mobs here than in open spaces like in all other zones, allowing you to release more lightning discharges. Make sure you can handle more body damage suffered with healing builds, Disc, Sponge or similar strategies.
  • Strategies used in Garden against Spiders should be considered here, as they return in this zone.
  • One should be cautious with Battery's lightning bounces, as it may cause a Roach to aggro on you, which might spell a lot of trouble. Ironically, though, a Roach ramming you will keep activating Battery' ability against itself, so using the petal is not a fully lost cause.
  • Batteries will help you deal extra damage against Flies and Moths that might surprise you, catching you off guard and ramming you a lot, possibly killing you.

Gallery[]

Trivia[]

  • Battery used to drop from Leeches and then from Moths before the developer, M28, changed it to Fireflies. This was due to the fact that M28 delayed the Firefly's addition to Jungle by 6 months after the area's release, and he needed another mob already in the game to temporarily drop the petal instead.
  • Battery was added unmentioned in the Changelog along with other petals, such as Dice and Talisman. M28 stated in discord that new petals will never be announced in the Changelog anymore.
  • Before Battery was nerfed, it dealt 25% more damage than what it currently does (which is equivalent to Lightning's current damage).
  • After an update, Battery could no longer deal or suffer damage from other things, letting it phase through enemies. The other petals that do this are Basil and Sponge. Glass sort of fits into this, but it still damages enemies like normal.
  • This is the second petal to use lightning discharges, with the first Lightning itself.
  • Battery is tied with Air, Card, Chip, Compass, Corruption, Dahlia, Dice and Rose for the highest drop chance of an Ultra petal in the game (64.3%).
    • All mentioned petals plus Missile and Pollen are the only petals to have a higher chance to drop at Ultra rarity (64.3% for said petals, 58.4% for Missile and Pollen) than at Mythic rarity (35.7% for said petals minus Compass and Corruption, 41.6% for Missile and Pollen) by the Super rarity variation of the mob that drops this (Magic Firefly for Battery, Bubble mob for Air, Gambler for the Hel petals, Termite Overmind for Compass, Shiny Ladybug for Dahlia and Rose, Hel Wasp and Wasp for Missile and Bumble Bee for Pollen).
  • Its description doesn't make it clear that you have to ram enemies for the Battery to release lightning discharges. It only states that it can do so on any type of taken damage. However, despite its description, it only activates when the player rams something.
    • Due to this restriction, Battery won't discharge under the following conditions: being hit by a projectile, being hit by a petal, receiving lightning or poison damage, receiving reflected damage, receiving self damage from Blood Stinger, receiving self poison damage, or receiving damage spread by Sponge (regardless if it was initially ram damage or not). It only activates when you make body contact with any entity in the game (even if that damage was diverted to Cotton, diverted to Rubber in the case of Fireflies, or slowed down by Sponge).
  • Battery's lightning discharges ability is a reference to real-life batteries and real-life chemistry, as a battery's chemical energy turns into electric energy for (primarily) electronic devices to properly function.
  • By its Battery drop rate, it is implied that Fireflies are charged with electricity. This theory is further strengthened by the fact that they are able to discharge lightning just like Battery once they make body contact with a flower (with the same restrictions as Battery).
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