Card is a petal from florr.io. It consists of 4 different suits, each with unique statistics, that interchange between each other when the current suit dies. Card is dropped by Gamblers and Hel Spiders.
Appearance[]
Card consists of a white rectangle with a gray border, two "A"s on the top left and bottom right corners of the rectangle (whereas the bottom right one is upside down) and a symbol in the middle, which varies depending on the suit, resembling a real-life card. It can be a black spade (♠️), a black club (♣️), a red heart (♥️) and a red diamond (♦️). The "A"s are black on spades and clubs, and red on hearts and diamonds.
At Unique rarity, Card shows up as a Joker card. This does not affect its stats. Its stats are currently unknown.
Function[]
Rarity | Obtainable? | Damage | Health | Respawn | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Spade (♠️) | Club (♣️) | Heart (♥️) | Diamond (♦️) | Spade (♠️) | Club (♣️) | Heart (♥️) | Diamond (♦️) | |||
Common | No | 5 HP | 15 HP | 15 HP | 25 HP | 30 HP | 25 HP | 25 HP | 15 HP | 2.5 seconds |
Unusual | 15 HP | 30 HP | 45 HP | 60 HP | 90 HP | 75 HP | 60 HP | 45 HP | ||
Rare | Yes | 45 HP | 90 HP | 135 HP | 180 HP | 270 HP | 225 HP | 180 HP | 135 HP | |
Epic | 135 HP | 270 HP | 405 HP | 540 HP | 810 HP | 675 HP | 540 HP | 405 HP | ||
Legendary | 405 HP | 810 HP | 1,215 HP | 1,620 HP | 2,430 HP | 2,025 HP | 1,620 HP | 1,215 HP | ||
Mythic | 1,215 HP | 2,430 HP | 3,645 HP | 4,860 HP | 7,290 HP | 6,075 HP | 4,860 HP | 3,645 HP | ||
Ultra | 3,645 HP | 7,290 HP | 10,935 HP | 14,580 HP | 21,870 HP | 18,225 HP | 14,580 HP | 10,935 HP | ||
Super | 10,935 HP | 21,870 HP | 32,805 HP | 43,740 HP | 65,610 HP | 54,675 HP | 43,740 HP | 32,805 HP | ||
Unique | 32,805 HP | 65,610 HP | 98,415 HP | 130,410 HP | 196,830 HP | 164,025 HP | 130,410 HP | 98,415 HP |
At first glance, Card is a pretty simple petal, dealing damage just as a normal petal would do, like Basic. However, once it dies, it is able to respawn into one of its four available suits, which are spade (♠️), which is the suit that Card starts, club (♣️), heart (♥️) and diamond (♦️), chosen randomly to represent the next suit. This goes on until Card is unequipped, resetting back to the spade suit. All suits have varying stats, with black suits being more durable and the red suits dealing more damage.
Obtainment[]
Gambler[]
Mob Rarity | Rare | Epic | Legendary | Mythic | Ultra |
---|---|---|---|---|---|
Rare | 51.5 | ||||
Epic | 59.1 | 40.9 | |||
Legendary | 81.3 | 18.7 | |||
Mythic | 96.9 | 3.1 | |||
Ultra | 53.8 | 46.0 | 0.2 | ||
Super | 35.7 | 64.3 |
Hel Spider[]
Mob Rarity | Rare | Epic | Legendary | Mythic | Ultra |
---|---|---|---|---|---|
Rare | 7.0 | ||||
Epic | 61.0 | 5.1 | |||
Legendary | 34.9 | 63.0 | 2.0 | ||
Mythic | 35.6 | 64.1 | 0.3 | ||
Ultra | 94.0 | 6.0 | 0.02 | ||
Super | 90.2 | 9.8 |
Purchasing[]
On certain days, Card can be purchased from the Shop.
Note: This table shows the amount of Stars that can be spent. Also, the stars can be awarded through challenges or purchases. For more information, go to this page: Stars
Rarity | Cost |
---|---|
Legendary | ★ 80 |
Mythic | ★ 2000 |
Ultra | ★ 60000 |
Super | ★ 3000000 |
Strategy[]
- Card is a petal which relies a lot on RNG, only less than petals like Chip and Dice. The best suits to have in your hand are spade and diamond suits, whereas the former is tankier than the others, while the latter deals more damage than the others. However, all suits have pretty identical stats and shouldn't be played very differently.
- Despite the suits mechanic, Card is a pretty simple petal, and should be treated as such, or even replaced with better and more reliable petals, depending on what the player wants.
- Card's spade and club suits aren't reliable tank petals like Corn or Heavy, while its heart and diamond clubs aren't reliable DPS petals like Iris or Stinger. Having petals with those specific functions is far better than relying on Card's weaker stats and RNG characteristic in order to land in the right suits.
Garden
- With the spade suit, one can attempt to defend themselves against Hornet missiles with some efficiency, as well as slightly pushing other mobs away from you, avoiding body damage for a bit longer.
- The diamond suit allows you to deal more burst damage to mobs. This is mostly useful against Spiders, who are quick and will give you a hard time if not killed quickly.
- Card's slightly above average stats can be of use in certain situations, like Ladybug zone, Ant Hole fights and even killing Centipede segments.
Desert
- Just like in Garden, the spade suit can somewhat help you in tanking Scorpion stingers, avoiding getting damaged and poisoned by them, which usually deals a lot of damage at once.
- On the other hand, the diamond suit's glass petal characteristic can aid you in killing Beetles and Sandstorms faster, as they get pretty dangerous if left alive for too long.
- Card's decent statistics aren't enough to hold the chaotic scenario of Desert, with a lot of Beetles and Scorpions swarming you constantly, as well as other dangerous situations, like Desert Centipedes and Sandstorms.
Ocean
- With the lack of projectiles in Ocean (save for Super Shell mobs), the spade suit isn't really useful, it will just do some damage to all mobs here. A more reliable petal such as Lightning is a great substitute.
- Card's diamond suit is best used against Starfish mobs, but one must know that it's very hard to outdamage the Starfish mob's self-heal with only Card. Dandelions can be used to help.
- Card's just average stats aren't even close to let it be a decent petal. Almost all other petals will pretty much easily fare better than Card in Ocean, against most (if not all) mobs here.
Jungle
- Spade suit Cards are pretty decent for dealing with both Mantis and Wasp projectiles, as it is able to tank slightly more damage than the rest. Also, petals do not get debuffs (except heal debuffs from Dandelion), which means Mantis' peas won't debuff Card's Armor.
- The diamond suit is kind of able to pierce through Fireflies since they have pretty low HP. It's also pretty good against the Dark Ladybugs and the Termites from a Termite Mound.
- Overall, Card isn't a great card for Jungle, as the constant barrage of projectiles surely enough decrease their utility in this area.
Hel
PvE[]
- The spade suit is best used against Hel Wasp missiles, given that they're weak. However, their abundance makes up for that, and Card on the spade suit can easily be boxed out by a lot of Hel Wasps shooting at you, as well as other mobs.
- The diamond suit can be useful when rapidly killing Hel Beetles, Hel Centipedes and Hel Spiders quickly, though their stats are too high and they are also too quick for Card to handle properly.
- Card is too weak to be considered a good petal in Hel. Its weak DPS and pretty weak HP won't deal too much damage against Hel mobs. Other petals have to be considered for the job.
PvP: Using[]
- Card's spade suit can be used against projectile petals such as Carrot or Missile in order to reduce your chances of getting hit by them.
- Card's diamond suit will struggle to compete with other DPS petals like Iris and Stinger, who deal far more damage per hit at once.
- Card's a weak petal for PvP overall, with alternative petals for both defense and DPS being way better. However, Card can still cause some trouble on its own, so it's not entirely bad.
PvP: Against[]
- Card's a pretty weak petal for Hel. One should not have trouble taking it out and killing the Card user altogether.
- It should be noted that Card's tank suits aren't very tanky, and its DPS suits don't deal a lot of damage at once or over time. This means that other petals with similar functions can easily take out Card:
- Tank petals like Heavy can handle both Card's higher HP suits and extra damage suits. Plank can be used to just shred them all.
- DPS petals like Iris or Stinger can easily outdamage Card's damaging suits, letting you kill the enemy before it kills you.
- Even ranged petals such as Missile can easily outplay Card's suits, as their ranged trait allow you to be safer than in close combat.
Obtaining[]
- Card is one of the petals to exclusively be dropped in Hel. As such, one must beware all mobs there, as they're tough to take and can easily get you killed, but in this case, watch out for Hel Spiders and Gamblers, as they're able to drop Card.
- Hel Spiders are quick and their poison is deadly. One can kill them quickly with DPS petals like Stinger, or mitigate their poison damage with something like Cotton and Lotus.
- Gamblers have very high Card drop rates (specially Ultra Cards), much like with Chip, Corruption and Dice. However, they spawn infrequently (even less so at higher Gambler rarities), and their petals are dangerous (Card, Chip and Dice themselves). Using Plank to kill its petals or kill the Gambler with ranged petals like Wings should be enough to get their great drop rates.
Ant Hell
- Card's spade suit will help you keep dealing damage to Fire Ants, who deal double damage. Spade suit's higher HP stat means that it will survive longer against them.
- Card's diamond suit allows you to deal a lot of damage to all Termites close to each other at once, as well as dealing more damage per hit to Fire Ants despite not being as good when surviving their double damage.
- While Card is a decently good petal to have in Ant Hell, it's because most mobs there are weak and have no special abilities. As such, even a simple petal like Card can thrive in there.
Sewers
- Card's spade suit won't be of much use here, as DPS petals or summoner builds are preferred in Sewers. As such, one must hope for better suit rerolls.
- Card's diamond suit can help you killing Roaches and Spiders faster, though it's advised not to aggro the Roach too soon or you might die.
- Card's a weak petal in Sewers, as they aren't good enough to kill Roaches or Spiders with facility, as well as not being able to manage Moths as you'd like to. Plus, Flies can be a liability.
Gallery[]
Trivia[]
- Card's four suits (spade, club, diamond and heart) are a reference to real-life cards (specifically their Ace variations), which have the exact same four suits with the exact same appearances.
- Unique Card's appearance is a reference to the Joker card, specifically the black variant (which does not belong to either the spade or the club suits).
- The spade suit represents Card in the petal icon. It happens even at Unique rarity when it's supposed to be a Joker Card (like its in-game appearance).
- Black-colored Card suits have more HP. Red-colored Card suits deal more damage.
- When it was first released, Card had no description. This was because the developer, M28, forgot to add one.
- Card, Chip, Compass, Dice and Glass are the only petals to not have a single appearance on the player's petal orbit. In the case of Card, it changes suits every time it respawns.
- Card, Chip and Card are all petals who have RNG as their main mechanic. On Card's case, RNG is present when determining which suit Card's going to respawn into.
- Card, Air, Battery, Chip, Compass, Corruption, Dahlia, Dice and Rose are tied for having the highest Ultra petal drop chance in the game: 64.3%.
- All mentioned petals plus Missile, and Pollen are the only petals to have a higher chance to drop at Ultra rarity (64.3% for said petals, 58.4% for Missile and Pollen) than at Mythic rarity (35.7% for said petals minus Compass and Corruption, 41.6% for Missile and Pollen) by the Super rarity variation of the mob that drops this (Gambler for Hel petals, Bubble mob for Air, Magic Firefly for Battery, Termite Overmind for Compass, Shiny Ladybug for Dahlia and Rose, Hel Wasp and Wasp for Missile and Bumble Bee for Pollen).
- In the case of Hel petals, it's due to the fact that Gamblers are pretty rare and very strong.
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