- This page is about the normal Leaf. For the magic petal variant, see Magic Leaf.
Leaf is a legacy petal in florr.io added on the May 14th, 2020 update. It heals the user passively, healing a set amount of HP each second. The Leaf is dropped by Baby Ants, Centipedes, Leafbugs and Worker Ants.
Appearance[]
Leaf's appearance is true to its name: it's a leaf shaped petal, somewhat resembling an oval, but is pointed on one end. It is green with a darker green outline. In addition, a dark green stripe is located in the middle that runs down most of the length of the leaf. A dark green rectangle (the stem) is located at the rounded end of the oval.
Function[]
Note: The "A + B" respawn format means that the petal takes A seconds to respawn and B seconds after respawning to do its special action/have its special action enabled.
Rarity | Obtainable? | Damage | Health | Respawn | Heal |
---|---|---|---|---|---|
Common | No | 13 | 12 | 1.8 seconds | 1/s |
Unusual | Yes | 39 | 36 | 3/s | |
Rare | 117 | 108 | 9/s | ||
Epic | 351 | 324 | 27/s | ||
Legendary | 1053 | 972 | 81/s | ||
Mythic | 3159 | 2916 | 243/s | ||
Ultra | 9477 | 8748 | 420.9/s | ||
Super | 28431 | 26244 | 729/s | ||
Unique | 85293 | 78732 | 1261.2/s |
Leaf's special ability is healing the user, much like a Rose. However, instead of healing in bursts (instantly), it heals passively, which means that it will heal the user every time, but in a smaller amount than burst heals to make up for that. The Heal stat shows how much HP the Leaf heals every second: for example, Mythic Leaves will heal you by 243 HP every second. This is known as HPS (Healing Per Second), much like DPS, but for heal. Leafs also used to be able to heal friendly mobs, though that has been changed.
Obtainment[]
Note: Regular leaf may be unobtainable from certain mobs while mana orb is equipped.
Baby Ant[]
Mob Rarity | Unusual | Rare | Epic | Legendary | Mythic | Ultra |
---|---|---|---|---|---|---|
Common | 10.1% | |||||
Unusual | 34.8% | |||||
Rare | 88.3% | 10.3% | ||||
Epic | 19.7% | 72.7% | 7.6% | |||
Legendary | 20.7% | 76.3% | 3.1% | |||
Mythic | 21.2% | 78.3% | 0.5% | |||
Ultra | 91.1% | 8.9% | 0.03% | |||
Super | 85.7% | 14.3% | ||||
Unique |
Centipede[]
Mob Rarity | Unusual | Rare | Epic | Legendary | Mythic | Ultra |
---|---|---|---|---|---|---|
Common | 3.5 | |||||
Unusual | 13.2 | |||||
Rare | 72.2 | 3.5 | ||||
Epic | 58.2 | 39.2 | 2.6 | |||
Legendary | 59.1 | 39.9 | 1.0 | |||
Mythic | 59.6 | 40.2 | 0.2 | |||
Ultra | 96.9 | 3.0 | 0.01 | |||
Super | 95.0 | 5.0 |
Leafbug[]
Mob Rarity | Unusual | Rare | Epic | Legendary | Mythic | Ultra |
---|---|---|---|---|---|---|
Common | 16.4 | |||||
Unusual | 51.2 | |||||
Rare | 83.4 | 16.5 | ||||
Epic | 6.7 | 81.0 | 12.3 | |||
Legendary | 7.2 | 87.7 | 5.0 | |||
Mythic | 7.5 | 91.7 | 0.8 | |||
Ultra | 85.6 | 14.3 | 0.05 | |||
Super | 77.3 | 22.7 |
Worker Ant[]
Mob Rarity | Unusual | Rare | Epic | Legendary | Mythic | Ultra |
---|---|---|---|---|---|---|
Common | 10.1 | |||||
Unusual | 34.8 | |||||
Rare | 88.3 | 10.3 | ||||
Epic | 19.7 | 72.7 | 7.6 | |||
Legendary | 20.7 | 76.3 | 3.1 | |||
Mythic | 21.2 | 78.3 | 0.5 | |||
Ultra | 91.1 | 8.9 | 0.03 | |||
Super | 85.7 | 14.3 |
Purchasing[]
On certain days, Leaf can be purchased in the Shop.
Note: This table shows the amount of Stars that can be spent. Also, the stars can be awarded through challenges or purchases. For more information, go to this page: Stars
Rarity | Cost |
---|---|
Legendary | ★ 60 |
Mythic | ★ 1500 |
Ultra | ★ 45000 |
Super | ★ 2250000 |
Strategy[]
- The Leaf is the weakest but most reliable healing petal. Simply put, despite its healing stat not being as useful as any other healing petal, it has good stats all around.
Obtaining[]
- Baby Ants are the easiest mob to kill due to their passiveness on any rarity. They spawn very frequently from Ant Holes and in Ant Hell.
- Centipedes also aren't hard to kill, they only have multiple segments that can swarm you if you're unprepared. Their segments can be used to get more Leaves at once. Battery and Lightning will help you damage multiple segments.
- Leafbugs are the hardest, because Jungle is a pretty hard scenario to thrive without the right strategies, specially due to Mantises and Wasps. They also have Armor, which means you either need to bring Bur or hard-hitting petals to kill them.
- Worker Ants are a bit more troublesome than Centipedes, but the scenarios they spawn in are usually pretty easy to deal with.
Garden
- Leaves will do decently against some mobs here, including Ant Hole spawns and Hornets. However, they will struggle to deal with Bees and Spiders once they lock onto you, as they will deal a lot of body damage, plus a Spider's poison may outdamage your Leaves.
Desert
- Scorpion stingers may be less deadly and not being capable of out damaging your healing from your Leaves. However, caution is still needed in case such thing happens, such as when Leaves are on a respawn cooldown from attacking.
- Beetles will take multihits from leaves a rarity above their own, making them a great choice to deal with them.
- Soldier Fire Ants, while not capable of reaching you if you don't slow down, will deal double the damage of normal Soldier Ants, thus being far deadlier and competing with a Leaf's healing. They are similiar to Beetles in that they will take multihits from leaves a rarity above their own.
- Leaf is pretty ineffective against Sandstorms, as in most cases, they will deal massive damage to you your Leaves. Bring a Disc with you.
Ocean
- Leaves are a good pick against Crabs, Jellyfish and Shells, not the best but they can still hold their ground.
- Crabs will try to dash onto you, and if they hit you once or even twice and you manage to survive, Leaves will manage to heal you back before the same Crab rams you again and kills you.
- Leaves' effectiveness against Jellyfish depending on if their Rarity and amount of Leaves in the loadout (and maybe Basils) can outheal many lightning discharges. Generally, it does work, but try not to be too dependent on it.
- Leeches will completely outdamage Leaves, as they will quickly reach your body, deal continuous and moderately high damage and are too quick to be killed securely without something like Rubber. Despite this, Leaf will multihit Leeches of their own rarity.
Ant Hell
- Leaf will multihit Ants and Termites of equal rarity, being a great choice for their areas. Fire Ants will take multihits from leaves a rarity above their own.
Hel
Using[]
- Leaf will be a good hybrid build for PvP, as you can attack players (with the Leaf itself or other petals) and heal quickly/decently at the same time, making up some of the HP you lost. This can further be boosted with Basil.
- Leaves' healing ability will be greatly crippled once you get debuffed with Dandelions, as their heal are the weakest in the game.
- Since the mobs here are pretty much the same as their base versions, similar strategies apply, but you should beware of their extra speed as well as the Hel Beetle's teleporting abilities. Gamblers should be dealt with like you would deal with PvP.
Against[]
- The Leaf is pretty similar to a Basic. Similar strategies should apply.
- The Leaf can be easily countered with a Dandelion. Leaves are pretty weak in healing. Salt can also be used if you want to retaliate against the Leaf's hybrid characteristic.
- You can use Fangs+Yin Yang/Starfish/Yucca with Basil, since they can be superior to the Leaf's healing on the right conditions.
- Destroying a player's leaves can also leave them without a healing option for a few seconds.
Jungle
- While Leaf does lack the HPS needed for survival, most mobs are either fragile or aren't quick enough. The biggest threats in Jungle are Mantises and Wasps whose projectiles may spell trouble on you.
- Quite ironically, Leaves can do the job against Leafbugs. However, they don't deal ideal damage and are still pretty weak, so it's better to swap out this petal for something else like a Stinger.
Sewers
- Leaves might not do enough DPS/HPS against the Sewers mobs, either due to poison damage (Spiders) or quick movement (Flies and Roaches).
- DO NOT RAM Uniques AT ANY COSTS.
Gallery[]
Trivia[]
- Before the December 29th, 2022 update, Mythic and Ultra Leaves used to have a larger size visually.
- It is possible that this petal was inspired by this idea.
- Leaf was the second healing petal added to the game, after Rose. Both petals were the only healing petals on legacy florr.io.
- Its healing stat appears to be the weakest among all other healing petals, likely to balance the constant healing and excellent offensive capabilities.
- The Leaf petal was added to the game after M28' activity on legacy florr was scarce. This made its use skyrocket instantly after it was added.
- Leaf and Fangs are the only healing petals that can both attack and defend. Every other healing petal is purely defensive or useless for offense.
- Leaf used to be able to heal friendly mobs (observed on Ant Egg, Beetle Egg, Stick and Diggers). This let the Leaf act like a Rose petal, but only towards mobs. Healing was the same as a Rose. This was removed in an update, likely to prevent players from healing Diggers constantly to prevent their death. This made it viable in DPS scenarios as now it wouldn't be consumed by friendly mobs from another player.
- Legacy florr.io's Leaf used to be dropped at Unusual Rarity (like current Leaf's first Rarity) by the same mobs that drop this currently (except the Leafbug, which didn't exist back then).
- This and Stinger has the most variations in the game with 3. Leaf's variations are this, Magic Leaf and Golden Leaf.
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