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Light is a legacy petal in florr.io. It's a petal weaker than Basic but has a lower respawn timer. The Light is dropped by Baby Ants, Baby Fire Ants and Ladybugs.

Appearance[]

Light identical to the Basic and Faster petal. However, its size is half as small as the Basic. Light itself is a small, white circle with a light gray outline with almost no details in it. The number of Lights composing the whole petal can increase depending on the Rarity. They can go from a single one (Common Rarity) to two of them (Unusual and Rare Rarities) to three of them (Epic and Legendary) to finally five of them (Mythic and above). The Duplicator Talent also works with this, adding up to three of them (Unusual and Rare), four of them (Epic and Legendary) and finally six of them (Mythic and above).

Function[]

Petal Stats
Rarity Obtainable? Damage Health Respawn Petal Count
Common Yes 13 5 0.75 seconds 1
Unusual 19.5 (x2) 7.5 (x2) 2
Rare 58.5 (x2) 22.5 (x2) 2
Epic 117 (x3) 45 (x3) 3
Legendary 351 (x3) 135 (x3) 3
Mythic 631.8 (x5) 243 (x5) 5
Ultra 1895.4 (x5) 729 (x5) 5
Super 5686.2 (x5) 2187 (x5) 5
Unique 17058.6 (x5) 6561 (x5) 5

Light's function is pretty much like the Basic's, except that it sacrifices damage and durability in favour of a quicker respawn. As shown above, higher rarities of Light will add another Light for the whole petal. The number of Light petals in a rarity is represented by the multiplier number in the Function table, with (x2) being 2 Light petals, (x3) being 3 Light petals, (x5) being 5 Light petals and no multipliers being 1 Light petal. The Duplicator Talent will add another Light petal to those with 2 or more multipliers.

Obtainment[]

Baby Ant[]

Mob Rarity Common Unusual Rare Epic Legendary Mythic Ultra
Common 59.8% 16.4%
Unusual 48.5% 51.2%
Rare 83.4% 16.5%
Epic 6.7% 81.0% 12.3%
Legendary 7.2% 87.7% 5.0%
Mythic 7.5% 91.7% 0.8%
Ultra 85.6% 14.3% 0.05%
Super 77.3% 22.7%
Unique

Baby Fire Ant[]

Mob Rarity Common Unusual Rare Epic Legendary Mythic Ultra
Common 59.8 16.4
Unusual 48.5 51.2
Rare 83.4 16.5
Epic 6.7 81.0 12.3
Legendary 7.2 87.7 5.0
Mythic 7.5 91.7 0.8
Ultra 85.6 14.3 0.05
Super 77.3 22.7

Ladybug[]

Mob Rarity Common Unusual Rare Epic Legendary Mythic Ultra
Common 59.8 16.4
Unusual 48.5 51.2
Rare 83.4 16.5
Epic 6.7 81.0 12.3
Legendary 7.2 87.7 5.0
Mythic 7.5 91.7 0.8
Ultra 85.6 14.3 0.05
Super 77.3 22.7

Purchasing[]

On certain days, Light can be purchased in the Shop.

Note: This table shows the amount of Stars that can be spent. Also, the stars can be awarded through challenges or purchases. For more information, go to this page: Stars

Petal Price
Rarity Cost
Legendary ★ 80
Mythic ★ 2000
Ultra ★ 60000
Super ★ 3000000

Strategy[]

  • Light is an all-around petal that can serve for practically anything. It might look weaker than Sand at first, but Light will actually hold their ground better than Sand on a multitude of occasions. Alternatively, they can be used together (especially with Faster and other petals to make the infamous Deathwheel build) as another good strategy. Lights will mostly be found on such builds with such petals, but in some cases, they may appear on their own, generally at Super tier as by then the petal is strong enough to be used by itself.
  • All mobs have Armor. Light will deal pretty low damage, lower than most mobs' Armor. Try to bring Bur with you so that the Light can deal damage, specially against Leafbugs.
  • Lights can be used to clump up petals for more DPS. This can be helpful for aiming with shootable petals like Missile, or Yin Yang strategies.
  • Lights are far more useful when they're at Mythic+ Rarity, especially with the Duplicator Talent, having up to 6 Lights in one single petal. Lower rarities are not advised to use early on.
  • You can also use Lights in Bubble builds, because they will condense your Bubbles together resulting in more of a boost. Additionally, you can use them to kill weak mobs in your path!

Obtaining[]

  • Baby Ants and Baby Fire Ants are fully passive if they don't hatch from their respective eggs. Still, they're pretty easy to fend off, but Baby Fire Ants may be harder to take since they do double damage against you and your petals.
  • Ladybugs are arguably one of the easiest passive-aggressive mobs in the game, as it doesn't have any special abilities or segments, or pretty much anything. They're a bit durable, but that's it. You also get Roses from them.
  • Try looking after Ant Holes. They spawn Baby Ants frequently on their early stages, which could easily give you Lights.

Garden

  • Lights on their own are not recommended for Garden, as they offer no defense to the player. Fasters are advised to increase their efficiency, alongside strong healing.
  • Light, unless on a Deathwheel build (which is still not very reliable in this case) struggles to go against Hornet missiles. Bringing Plank with you is advised.
  • The Deathwheel build will quickly shred through any Ant Holes, Centipedes and Spiders with ease. It's also a decent ground for killing Bees, Bumble Bees and Rocks, despite other petals and builds being better for that stuff. Caution is always advised for Epic+ Bees and any rarity Bumble Bees, as their behaviour is pretty harmful to you. Super Rocks may also eject smaller Rocks onto you which could end your run.

Desert

  • Light is fairly usable in Desert. However, caution is needed, as Beetles and Desert Centipedes are very quick and Scorpions have strong stingers with strong poison. Having good dodging skills is strongly advised, just as bringing good healing to prevent Scorpions from depleting your HP in an instant.
  • Lights can shred through Soldier Fire Ant, as they won't suffer much from their double damage statistics.
  • Sandstorms, while pretty deadly (specially if they ram you without a Disc), can also be taken out quickly if you manage to stay away from it. Third Eye further improves the strategy.
  • This can help killing Cacti easily, as their DPS can shred through its high hitpoints.

Ocean

  • The Light's presence in Ocean mainly consists of Deathwheel as usual. This is primarily useful for shredding Starfish before they're able to heal (though it's still extremely hard to do without Dandelions), but can also be used against Leeches once they get too close to you. They are mildly good against Crabs. Do not use against Shells, as their armor is too high for Light to deal any damage, even with Bur.
  • Jellyfish will give you a hard time if you don't use something like Rubber or Salt against them. However, Lights will clump up shootable petals like Carrot and Missile so that the reduced distance between each other will help them hit the same target (which is great against Jellyfish).

Ant Hell

  • Lights can easily shred Ant Holes, Fire Ant Burrows and Termite Mounds as well as all Ant Hells. Their extreme DPS if used correctly won't give any Ants a chance to fight, and many Termites will be easily killed at once due to their Psyonic Connection spreading damage against any close Termites.
  • Their DPS is also pretty good for looting the Ant Hell bosses for a chance at getting their respective rare loots (or just XP).
  • Light works well enough in Ant Hell. There are better options, but this petal is good.

Hel

Using[]

  • Lights are a very solid DPS petal, specially when they're found with Deathwheel builds. However, since they lack burst damage or being able to shield you from petals, Heavy or Stinger could be used to deal with other players better.
  • Due to both Lights and Deathwheels' quick respawn and high DPS characteristics, they can be used to exhaust durable petals, glass petals and absorbers like Sponge - but this is not suggested due to their small hitbox and the existence of many better petals for this purpose.
  • They can be used to wear out the dangerous Hel Beetles, Hel Centipedes and Hel Spiders specially due to their close combat characteristic. Gamblers and Hel Wasps may resist more against this petal due to their other abilities.
  • Be warned that to make efficient use of Light for DPS, you would need many Fasters and a Bur, which would cripple the amount of healing slots available to the player.

Against[]

  • Countering the Light and the Deathwheel with a Salt is pretty efficient as the Light user is likely to get pretty damaged from damaging you. Be sure to bring Basils and Yuccas to better resist their DPS.
  • Heavies, Missiles and other petals that can bypass it and deal good damage to the flower are also advised to put the Light user in risk.
  • Ram builds may struggle to deal with this build due to them being constantly hit by the Deathwheel.

Jungle

  • Lights won't function as well as other places due to the presence of three pretty annoying mobs: Leafbug, Mantis and Wasp.
    • Leafbugs are known for their Armor stat. This can specially hurt your Lights' performance, so either switch this petal or bring in Bur with you.
    • Mantises shoot 3 Pea projectiles in a rapid succession. They usually pierce through your Lights and heavily damage you. Jelly or Plank is advised.
    • Wasps are highly dangerous, not only because their missiles are strong, but they are also more unpredictable. Try using Third Eye to combat them.
  • Despite said mobs, Lights can also hold their ground, whether it's against Dark Ladybugs, Evil Centipedes, Fireflies or Termite Mounds. Their DPS will do enough to shred through all of the above.

Sewers

  • Lights can prove to be very effective since the mobs are pretty frail, but Roaches and Spiders can prove to be major dangers to you due to their speed.However, a pincer and light deathwheel can counter this, as pincers will slow the mob down, the light will hit roaches so much they become slow, as their speed scales with HP, and spiderrs are fast but not as much as roaches, this way you can easily out speed it by hitting it with pincer, and lights dps will shred the mob.
  • They can also help killing a Moth before they escape from your petal orbit range.

Gallery[]

Trivia[]

  • Light, Faster and Heavy are petals named after adjectives, rather than substantives. They are the only petals to have that characteristic, and all three are from legacy florr.io.
    • In legacy florr, the same petals have that same characteristic: Fast (renamed to Light), Faster, Heaviest (renamed to Heavy) and Heavy (technically removed if you don't count the new Heavy).
  • Light is one of the petals have the most petals of any petal in the game, with 5 Lights at Mythic+ Rarity (up to 6 with the Duplicator Talent), Alongside the Stinger, which has 5 Stingers at Ultra+ Rarity (6 with the Duplicator talent)
    • The only petal to technically break this record is Clover, which has 6 clover leaves at Ultra+ Rarity without the Duplicator Talent, though they are in one unit.
  • In legacy florr.io, Lights were three petals that were functionally identical to Light: Fast (dropped at Common Rarity), Twin (dropped at Unusual Rarity) and Triplet (dropped at Epic Rarity). They acted the same as modern Common, Unusual-Rare and Epic-Legendary Rarity Lights, and were eventually merged into one lineage (Light) once florr was rereleased. Fasters acted as a Rare version of Fasts.
    • 2-in-1 Lights starting at Unusual Rarity and 3-in-1 Lights starting at Epic Rarity is reminiscent of said Twin and Triplet petals.
    • Fasts used to drop from Baby Ants, Bees, Centipedes, Ladybugs, Rocks (ironically) and Worker Ants. Twins used to drop from all of the above, minus Rocks and plus Queen Ants, Shiny Ladybugs and Soldier Ants. Triplets used to drop from Baby Ants, Beetles, Centipedes, Evil Centipedes, Massive Beetles (old and big variations of Beetles), Dark Ladybugs, Queen Ants, Shiny Ladybugs, Soldier Ants and Worker Ants.
    • Twin and Triplet were references to how many Fasts (currently Lights) said petal currently had, with Twin being two and Triplet being three. The Community sometimes still refers to Unusual-Rare and Epic-Legendary Lights as Twins and Triplets due to that, even going as far to call Pentuplet or Quintuplet Mythic+ Lights, Quadruplet for Duplicated Epic-Legendary Lights and Hexuplet or Sextuplet for Duplicated Mythic+ Lights.
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